Monthly Archives: January 2016

Playing with my Flash CC Trial Version

I only have 1 day left on the trial version of Flash Professional CC and that is sad because it’s been fun. Even though the version I usually use, Flash CS3, is perfectly fine (As long as there is the good old “onion … Continue reading

Posted in Practice | Leave a comment

Body Language Exercise

This week, as well as the coming one, we are making small animations focusing on body language: Our circus character is standing centerstage and reacts to a clockwork mouse that suddenly runs across the stage. In my case, my character Tilly is mopping* … Continue reading

Posted in Line tests, Week recap | Leave a comment

Gerenuk Run Cycle

I’ve done some line tests for the run cycle of a gerenuk based on this awesome slow-mo gerenuk video, one in singles and the other in twos, to see which one was better. Turns out they are both a bit … Continue reading

Posted in Character design, Line tests, Uncategorised | Leave a comment

Umbrella Cockatoo Motion Analysis

One of my favorite birds is the umbrella cockatoo, a hilariously flamboyant exhibitionist parrot who makes the whole world fabulous just by being in it. In the small town I lived in for about 8 months in my junior year … Continue reading

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Natural History Museum Drawings

We spent the day at the Natural History Museum yesterday, and the assignment was to draw the animals in context. It had to be clear through the drawings that these animals were specimens in a museum. I love literary theory in connection … Continue reading

Posted in Life Drawing, Week recap | Leave a comment

Gerenuks and Dali Elephants

To me, there is practically nothing creepier than Salvador Dali’s elephants. Those huge animals on strange, long brittle legs holding up temples and obelisks create this unexplainably nightmarish and frightening scene. But they are also very inspiring. Dali’s art is in general too creepy and uncomfortable for … Continue reading

Posted in Character design, Life Drawing | Leave a comment